![]() Their is a various way to use the warping tool, but one of the most common is the building projection. Your browser does not support the video tag. Once all your input points are placed, you can place the output points as you've done previously with the grid. For that, we will open the slice editor and place the input points of the warping. Here, placing the points would be a bit more complicated, mainly because some points of the grid are not on the points of interest of the building. But now imagine that you have something less regular like a building : The grid example is an easy one because the warping grid is regular. Now you can replace the points exactly where you want them to be in real life. Keep in mind that the more divisions you have, the longer the the warping will be. ![]() There is no rule to determine how many divisions you need. You can also select the number division needed to do the warping. ![]() In Millumin, you can activate the warping tool in the property panel on the right. If we look closer, we can see that the grid doesn't fit perfectly with the real life grid. So if we use the mapping tool, we can have a first approach like this : We will use this regular grid to explain how the warping tool work.Īnd we will try to warp it on that grid : The idea of warping is to stretch a media so it will perfectly fit the real word form. First we will focus on what is Warping and how to use the tool, then we will see the tool in action in a concrete case. This tutorial covers the wide warping subject.
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